I built this drag-and-drop puzzle game using Pygame. Players place random block shapes onto a grid and score points by clearing full rows or columns. This project gave me hands-on experience with managing game state and designing interactive gameplay mechanics.
Developed dynamic block spawning using a library of over 30 unique shapes
Implemented mouse-based interaction to move, place, and validate blocks on a grid
Built collision and fit-checking logic for accurate placement and scoring
Designed a scoring system that rewards clearing full rows or columns
This project enhanced my ability to structure interactive systems, manage game state efficiently, and apply core programming principles like modularity and reusability within a graphical framework.
A classic Snake game built with Python and Tkinter, expanding on my foundational skills from my first project by adding real-time input handling, dynamic rendering, and collision logic.
Implemented real-time game loop using Tkinter’s `after()` method
Designed a grid-based canvas for snake movement and apple generation
Handled directional controls via keyboard events with input validation
Created visual feedback for game state and scoring display
This project helped me deepen my understanding of animation timing, event-driven programming, and basic game mechanics while solidifying my comfort with Python GUI development.
Responsive design: outputs mobile-friendly HTML5 and CSS3 layouts.
Nine built-in themes including Light Minimalist, Dark Mode, Cyberpunk Neon, Vintage, and more.
Live preview: instantly render your site in the browser as you work.
Export options: save separate HTML and CSS files to any directory.
Developed during Liberty University’s Software Development Club hackathon (2nd place), this tool streamlines website creation with multimedia support and theme switching—all powered by Python and Tkinter.
Designed and developed a text-based RPG using object-oriented programming (OOP), focusing on game mechanics, file handling, and scalable code structure.
Modular OOP design for Weapons, Armor, Items, and Enemies
Turn-based combat system with inventory management
Procedural enemy generation based on difficulty
Dynamic file handling for loading game assets
This project enhanced my problem-solving and software design skills...
This portfolio website was designed and developed from scratch using HTML, CSS, and JavaScript. It showcases my technical skills, projects, and experience in a responsive and visually appealing layout.
Built with semantic HTML and modern CSS for clean structure and maintainability
Uses JavaScript for interactive components like expandable project descriptions
Styled to match a professional dark theme with animation support
Optimized for desktop and mobile devices
Developing this site helped solidify my frontend development abilities and provided a real-world context for applying responsive design, accessibility, and component-based thinking.
Leveraged discord.ext.tasks for scheduled voice-channel joins and background task loops.
Employed randomness for GIF posts, and reactions.
Configured Discord intents, structured commands, and robust error handling for production readiness.
Developing this bot was a fun request from a friend. I enjoyed making it and it continues to entertain the members of the servers it is in.
Tic-Tac-Toe Game
My first ever programming project—a simple two-player Tic-Tac-Toe game built in Python using Tkinter, this project is what sparked my intrest in making new things and eventually led me to move from a cybersecurity focus to a software engineering and data science focus.
Created a functional 3x3 game board using Tkinter widgets
Implemented turn-based mechanics with win and draw conditions
Used message boxes to communicate game outcomes
Learned core programming concepts like functions, conditionals, and loops
This project marked my entry into software development and helped me gain confidence in Python, problem-solving, and building user interfaces.